Substratum
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info_outline Encounter summary
Assignments
Split your party into two teams of 3 players.
Team 1 goes into the lower number room that opens up.
Team 2 goes into the higher number room that opens up.
e.g. start of the encounter rooms 6 and 9 open up. Team 1 goes into 6, team 2 goes into 9Assing two players in each team that will ping the signal between the two plates, one sending, one receiving.
The player that's on the receiving end of the signal is in charge of closing up the pillar.
After each successful ping a resonance spawns in each of the plate rooms and in the middle room.
Each player in charge of stepping on the plates should pick up the resonance that spawn in their room.
The players that are not pinging the signal should help out with add clear and picking up resonance in the middle room.
When all players have 3 stacks of resonance close both pillars and gather in the middle room.Clearing rooms
Move through the rooms while clearing adds.
Killing a Minotaur spawns a Hydra for the other team.
Killing a Hydra opens up the next room for the other team.
Killing a Overload Champion spaws a Tormentor in the middle room and makes the plate in the room in which it was killed a "sending plate".
You do this twice. After you killed the second Tormentor you'll start the pinging process.
Keep an eye out for active pillars while clearing rooms.
Dunking
When both pillars are closed a Subjugator spawns in the middle room.
Killing the Subjugator spawns in a chest where you'll have to dunk your resonances stacks.
Each stack dunked into the chest ads time to the timer.
Rinse & repeat
Repeat the process of clearing rooms and dunking resonances a total of three times to complete this encounter.
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alarm TL;DR
Split your party into two teams of 3 players.
Assing two players in each team to ping.- Clear rooms killing Minotaurs -> Hydra's -> Overload Champions.
- Kill Tormentor to activate a pillar.
- After the second Tormentor kill start the pinging process.
- Collect 3 Resonance stacks.
- Close both pillars.
- Kill Subjugator.
- Dunk in chest
Repeat a total of 3 times.
Herald of Finality
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info_outline Encounter summary
Assignments
Split your party into three teams of 2 players.
Assign a sender and receiver in each team.
Assign each team to each area of the encounter. Left, middle or right.Phase 1
At the start of the encounter two sets of adds spawn in. Killing these adds will spawn in the 3rd set of adds.
In the 3rd set of adds there will be a yellow bar enemy. Killing this enemy causes the plates to activate.
Successfully ping twice to spawn in 3 resonances. Do not pick those up just yet!
Deliberately failing the 3rd ping will cause a yellow bar enemy, kill this enemy asap.
During this 3 players will be called to the middle of the room.
This wil be indicated by a text message in the bottom left. These players will now also have a buff called Call to Reckoning.
Ignote this until after you've killed the deliberately spawned in yellow bar enemy.Phase 2
After killing the deliberately spawned in yellow bar enemy phase 2 begins.
The players with the Call to Reckoning buff go towards the middle where the boss is.
Their job is to shoot the head of the boss until it gives a glowing effect.
The 3 other players that don't have the buff should be on the look out for blights.
Doing this successfully gives the 3 players with the Call to Reckoning buff a new buff called Stolen Favor. With this buff you're able to see the shape within the pillar.
Phase 3 (damage)
Once 3 players have the Stolen Favor buff.
Call out the shape seen within the pillar and have the person closing the pillar pick up that shape.
After both players have collected their 3 stacks of resonance send one more ping to close up the pillar.
When all 3 pillars are close everyone should gather in the middle near the dunking chest.
All players dunk their resonance stacks in the chest to start the damage phase.Rinse & repeat
Repeat phase 1 through 3 until the boss reaches their final stand.
During final stand the boss will spawn in 3 yellow bars, you can safely ignore these and dps the boss down. -
alarm TL;DR
Splt party into three teams of 2.
Phase 1
- Clear adds unti yellow bar spawns and kill it.
- Successfully ping twice and purposely failing the thrid.
- Kill the yellow bar for failing the thrid ping.
Phase 2
- Players with Call to Reckoning go to the middle and shoot the boss. Other look for blights.
- Gain the Stolen Favor buff.
- Call out the shape in the pillar and pick up the correct shapes.
- Send one last ping to close the pillar.
Phase 3 (damage)
- Gather in the middle near the chest.
- Dunk resonance stacks in the chest
- Deal damage to the boss until immune.
Repeat phase 1 - 3 until you kill the boss.
Repository
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alarm TL;DR
Have three players last hit the Tormentor to gain the Stolen Favor buff. They will be in charge of closing the pillars.
Be on the lookout for turrets that spawn in as soon as you start the pinging process.
Successfully ping twice to spawn in 3 resonances, purposely failing the 3rd ping.
Kill the Subjugator.
Pick up the resonances that spawned in near you.
If you're the one closing a pillar, locate the pillar with the same shape of the resonances you've spawned in.
Once ready to close the pillar, call out for a ping from either left, middle or right.
When all pillars are closed, be on the look out for turrets that spawn in and gather at the chest.
Dunk resonance stacks in the chest.
Kill the adds that spawn in at the door leading to the next room. Note: there will be an Unstoppable Champion among these adds.Repeat this process a total of three times in three different rooms.
Verity
Death Sequence Notes
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alarm TL;DR
Assignments
Make sure that each player has a distinct helmet and ghost. Take note of these.
At the start of the encounter three players will be send inside their own mirror realm.
The other 3 players stay outside.
General notes
Killing knights drops a shape on the ground.
Killing ogres makes knights spawn.
Outside ogres are Unstoppable Champions.
If your shadow shape is static, that means you only have one shape.
If your shadow shape is an asterisk, that means you have no shapes.
It's possible to have more than two shadow shapes.
Killing a knight inside drops the shape that was projected on the wall at the time of the killing.Inside - phase 1
One person calls out the shapes each guardian is holding from left to right.
e.g. Square, Triangle, Circle- Locate your own guardian statue and note the shape it's holding.
- Take note of the shadow shapes on the back wall.
- Get rid of any shadow shapes that is not the shape your guardian is holding by giving it to the guardian that's holding that shape.
- If all 3 players done this correct your shadow shapes should only show the shape your guardian is holding.
Inside - phase 2
- Kill two knights
- Distribute the shapes one by one to each guardian that is not your own
Inside - phase 3
When phase 1 and 2 are done correctly you'll end up with two unique shadow shapes that are not the shape your guardian is holding.
e.g. your guardian is holding square. The shadow shapes should show circle and triangle
Kill two knights and pick up both shapes at the same time to create your key to leave the inside realm.Outside
Use the calculator above and follow the steps to create the correct key. Idiot...
Death Sequence
The inside players will die.
To revive them you'll have to match their ghosts with their guardian statue in the beginning of the room.
Players that are dead must help those that are still alive to identify the correct statue.
Alive players cannot see the guardian statues of the dead players.
Dead players cannot see their own guardian statues.
Dead players can see one of the other two dead guardians.
Call out number 1 through 6 to help the players that are still alive to match ghots with guardian statues.Intermission
Kill any remaining adds and the two Unstoppable Champions that spawn in.
After killing all the adds all players are killed except for one.
The player left standing has to match the ghosts with the guardian statues (repeat of the death sequence).
If done successfully the timer will reset.Repeat this process a total of three times.
The Witness
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info_outline Encounter summary
Assignments
Assign one player to breaking the Wall arm.
Assign one player to breaking the Ceiling arm.
Assign one player to breaking the Floor arm.
Other 3 players are on add clear duty.
Breaking arms
- Stand in attack of your assinged arm and shoot the glowing armband
- Take note of the color of the armband after shooting
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Aquire the resonance buff of the corresponding color by standing in the
correct attack for a second.
Wall -> square
Ceiling -> triangle
Floor -> circle - Stand in attack of your assinged arm and shoot the glowing armband
- The arm will now freak out and dissapear, be on the look out for when it glows gold.
Breaking glyphs
When a player successfully kills an arm they gain the Glyph Breaker buff.
Use this buff to break one of the glyphs on The Witness' chest.
You can stand on the middle platform while breaking a glyph to get rid of your resonance stacks.
Each time a glyph gets broken a Subjugator spawns in.
Witness tests you...
Shoot and break the correct targets floating infront of The Witness.
Leaving behind the targets that make up the shape of the hand that was glowing gold when killed.
e.g. the hand that was glowing gold on kill was the circle hand. Shoot the targets that are not part of the circle shape.
Use the 2nd image above for reference. When passing the test The Witness will throw out an attack which all players have to jump over.
Failing the test or failing to jump over the attack will kill you.Damage phase
Breaking all glyphs will start damage phase.
Everyone jump up on the middle platform, here you'll be shooting the glowing chest of The Witness.
During damage phase The Witness will throw out attacks that you'll have to dodge.
You want to call out the direction to run to when The Witness throws out his first attack.
The second attack will come from the opposite direction
The final attack of the sequence will be an attack covering the whole platform requiring you to jump over.
e.g. 1st attack makes your run right then the 2nd attack will make you run left
Damage phase ends when The Witness winds up a big attack. Make sure to leave the platform as soon as possible.Rinse & repeat
Repeat breaking arms and glyphs until you reach final stand.